4/18/2023 0 Comments Battletech locustSmart use of its iJJs allows you to hunt down wounded retreating mechs or avoiding an enemy alpha attack that would cripple your light armor. Tanks and hovercrafts are prime targets for the HMGs as they get a healthy damage modifier from its light kinetic rounds. An exclusive close range and very mobile brawler using its Improved Jump Jets, this high DPS Locust can seriously wreck unaware or occupied enemies. Let the thunder of your 6 Heavy Machine Guns strike fear into your opponents while your ATM3 - High Explosive missiles crash into their weakening armor without pause. Not bad, right? Now get in the mech and go get'em tiger! The BAP will provide extra 200m of detection range and the iJJ ease hasty departures behind massive obstacles, should the need for that suddenly arise. This in effect means, the Prime has about 3 and a half medium lasers worth of pinpoint damage which makes dismembering other light mechs its specialty. Having said that, let it be known that the Clan Extended Range Small Laser has the damage profile nearly equaling that of the standard medium laser (5:7 damage per hit) we see across the Inner Sphere. Should your damage tanking mate fall victim to it, make sure to implement your escape route with haste while laying down laser fire. The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Roles and Gameplay Hints Prime Starter Asset
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